| Luke Skywalker Noobek
 
 
 Dołączył: 18 Paź 2006
 Posty: 13
 Przeczytał: 0 tematów
 
 Ostrzeżeń: 0/6
 
 
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				|  Wysłany: Śro 17:34, 18 Paź 2006    Temat postu: Nowy czar |  |  
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				| Oto czar zrobiony calkowicie przezemnie!!!!! 
 Najpierw robimy plik psychical death.xml w folderze server\data\spells\instant i wpisujemy
 
 
 
 
	  | Kod: |  
	  | area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
 {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
 {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
 {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
 {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
 {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},
 {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
 {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
 {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
 {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
 {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
 }
 
 attackType = ATTACK_FIRE
 needDirection = false
 areaEffect = NM_ME_EXPLOSION_AREA
 animationEffect = NM_ANI_NONE
 
 hitEffect = NM_ME_EXPLOSION_DAMAGE
 damageEffect = NM_ME_DRAW_BLOOD
 animationColor = BLACK
 offensive = true
 drawblood = true
 
 UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
 
 function onCast(cid, creaturePos, level, maglv, var)
 centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
 n = tonumber(var)   -- try to convert it to a number
 if n ~= nil then
 -- bugged
 -- ultimateExplosionObject.minDmg = var+0
 -- UltimateExplosionObject.maxDmg = var+0
 
 UltimateExplosionObject.minDmg = 0
 UltimateExplosionObject.maxDmg = 0
 else
 UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30
 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0
 end
 
 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())
 end
 
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 Później w folderze server\data\spells  w pliku spells.xml dodajemy
 
 
 
	  | Kod: |  
	  | - <spell name="psychical death" words="exevo gran exori" maglv="50" mana="700" enabled="1">
 <vocation id="1" />
 </spell>
 
 
 
 
 
 
 
 
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